GAME SHARK CODES Infinite Gil: 8009d260ffff Quick Level Gain: 8009d7d8ffff Infinite HP: Character 1: 8009d85c0155 Character 2: 8009dc9c0155 Character 3: 8009e0dc0155 Infinite MP: Character 1: 8009d86000ff Character 2: 8009dca000ff Character 3: 8009e0e000ff Gameshark Codes (Japan): These may or may not work, so try them and see. Aeris Resurection Here is what you have to do to bring Aeris back to life. First enter the master code 80000000-0000 (makes all FFVII codes entered possible) then enter the Aeris resurection code 8009B376-FF03 then start the game with the code on.Now when the title screen appears turn the Gameshark off. NOTE: DO NOT USE THIS CODE ON THE FIRST CD BECAUSE IT MAY SOMETIMES CRASH OR GLITCH. Then load a saved game on the 2nd or 3rd CD. Next go to PHS and remove the 3rd character on the party screen. Now turn the Gameshark back on and Aeris will appear! Now turn the Gameshark off and save your game so you will always have Aeris. NOTE: the man in the air ship after you return from the makiio crator will delet Aerith so you need to do the code over if this happens - if you are past this you should have no problems. Play As Sephiroth This is the code to use Sephiroth but he can only be used on disk 1 and 2. First start the game with the code on.Then when the title screen appears turn the Gameshark off. Next load a saved game on the 1st or 2nd CD. Next go to PHS and remove the 3rd character on the party screen. Now turn the Gameshark back on and Sephiroth will appear! Now turn the Gameshark off and save your game so you will always have Sephiroth. The codes are below. The master code is 80000000-0000 The code itself is 8009B376-FF0A Regain HP'S 800F5E8B 00FF First Character continuously regains HP No Time Limit 800F5BBC FFFE With this code, anyone in the first position always has a full Time bar.This means that he or she can repeatedly choose commands and will do them as fast as he is able. The other two characters act normally. Experience Up 8009BF70 FFFF After battles you will always recieve 131,000 EXP AP Up 8009BF74 FFFF After battles you will always recieve 65,000 AP Infinity EXP: 8009BF70 FFFF Infinity AP: 8009BF74 2710 When starting a battle, LIMIT BAR is full. Cloud 8009AEDE FF01 Aerith 8009B06A FF01 Tifa 8009AFE6 FF01 Barett 8009AF62 FF01 Yuffie 8009B172 FF01 Red XII 8009B0EE FF01 Vincent 8009B27A FF01 Cait Sith 8009B1F6 FF01 Cid 8009B2FE FF01 Enable All LIMITS: Cloud 8009AEF2 02DB Aerith 8009B07E 02DB Tifa 8009AFFA 02DB Barett 8009AF76 02DB Yuffie 8009B186 02DB Red XII 8009B102 02DB Cait Sith 8009B20A 02DB Cid 8009B312 02DB Save Anytime, Anywhere! 8009BA3E 0000 No Monsters: 80070674 0000 801160C0 0000 Turn any growing Chocobo into a Gold Chocobo: 8009BC4E 0400 GP: 8009BB6A 5FFF BP: 8009BB70 F000 Materia Codes Note: Before using any of these codes, make sure that the first line of your Materia Screen is empty. The codes will insert the Materia into that slot (possibly wiping out what was there). Once it is in the first slot, equip it on all three characters (so you'll have three of them) and then turn the code off.Because it will be inserted into the first slot, you should only enter one of these codes at a time. NOTE: These Master Materia will give you all options of spells and such in that Materia group! If you are having trouble with the game these codes will come in handy! - MASTER MATERIA GAMESHARK CODES Master Summon Materia (RED) 8009B74C FF5A Master Magic Materia (GREEN) 8009B658 FF49 Master Support Materia (BLUE) 8009B68C FF23 Master Command Materia (YELLOW) 8009B708 FF30 Master Independent Materia (PURPLE) 8009B6CC FF12 Learn Enemy Specials 8009B5F8 FF2C 8009B5FA FFFF Gives you a Learn Enemy Special Yellow Orb, with all Specials learned. Below are the Gameshark codes for EVERY weapon , armor , call spell , other - in the game! Just enter the code for what you want and it's all yours with no trouble at all! For every option&spell in each materia put in the Master Materia codes listed above. This will give you everything in that materia of your choice! All Character Weapons - CLOUD Baster Sword 8009B478 C680 Misery Saber 8009B47A C681 Hard Breaker 8009B47C C682 Butterfly Edge 8009B47E C683 Enhance Sword 8009B480 C684 Ogre-Nix 8009B482 C685 Crystal Sword 8009B484 C686 Force Eater 8009B486 C687 Ruin Blade 8009B488 C688 ??? 8009B48A C689 Ding Bat 8009B48C C68A ??? 8009B48E C68B Apocalypse 8009B490 C68C ??? 8009B492 C68D Ragnorok 8009B494 C68E Ultima Weapon 8009B496 C68F - AERIS Guard Rod 8009B4F4 C6BE Misery Rod 8009B4F6 C6BF Full Metal Rod 8009B4F8 C6C0 Strike Rod 8009B4FA C6C1 Prism Rod 8009B4FC C6C2 Aura Road 8009B4FE C6C3 Wizard Rod 8009B400 C6C4 Wiser Rod 8009B402 C6C5 Fairy Tale 8009B404 C6C6 Umbrella 8009B406 C6C7 Princess Guard 8009B408 C6C8 - TIFA Lazer Glove 8009B498 C690 Metal Knuckle 8009B49A C691 Misery Claw 8009B49C C692 Grand Glove 8009B49E C693 Tiger's Fang 8009B4A0 C694 Diamond Knuckle 8009B4A2 C695 Dragon's Claw 8009B4A4 C696 Crystal Glove 8009B4A6 C697 Motor Drive 8009B4A8 C698 Platinum Fist 8009B4AA C699 Kaizer Knuckle 8009B4AC C69A Glove 8009B4AE C69B Over Soul 8009B4B0 C69C Master Fist 8009B4B2 C69D God's Hand 8009B4B4 C69E Premium Heart 8009B4B6 C69F - BARETT Gathering Gun 8009B4B8 C6A0 Assault Gun 8009B4BA C6A1 Cannon Ball 8009B4BC C6A2 Atomic Scissor 8009B4BE C6A3 Hard Vulcan 8009B4C0 C6A4 Chain Saw 8009B4C2 C6A5 Micro Lazer 8009B4C4 C6A6 A.M Cannon 8009B4C6 C6A7 W. Machine Gun 8009B4C8 C6A8 Drill Arm 8009B4CA C6A9 Solid Bazooka 8009B4CC C6AA Rocket Punch 8009B4CE C6AB Enemy Launcher 8009B4D0 C6AC Pile Bunker 8009B4D2 C6AD Maximum Ray 8009B4D4 C6AE Missing Score 8009B4D6 C6AF - YUFFIE Cross-Shape Hand Spear 8009B526 C6D7 Boomerang 8009B528 C6D8 ??? 8009B52A C6D9 Round Crescent 8009B52C C6DA Hawk's Eye 8009B52E C6DB Crystal Cross 8009B530 C6DC Wind Slash 8009B532 C6DD Twin Viper 8009B534 C6DE Nautsi-Shape Hand Spear 8009B536 C6DF Super Ball 8009B538 C6E0 ??? Hand Spear 8009B53A C6E1 Rising Sun 8009B53C C6E2 ??? 8009B53E C6E3 ??? 8009B540 C6E4 - RED XIII Misery Clip 8009B4D8 C6B0 Gammon Hairpin 8009B4DA C6B1 Silver Barretter 8009B4DC C6B2 Gold Barretter 8009B4DE C6B3 Adamant Clip 8009B4E0 C6B4 Crystal Comb 8009B4E2 C6B5 Magic Comb 8009B4E4 C6B6 Platina Barretter 8009B4E6 C6B7 Saint Clip 8009B4E8 C6B8 ??? 8009B4EA C6B9 Seraph Comb 8009B4EC C6BA Behemoth Horn 8009B4EE C6BB Superior Clip 8009B4F0 C6BC Limited Moon 8009B4F2 C6BD - VINCENT Quick Silver 8009B55C C6F2 Spas 8009B55E C6F3 Randoll Riot 8009B560 C6F4 Special Machine Gun 8009B562 C6F5 Winchester 8009B564 C6F6 Peace Maker 8009B566 C6F7 Bantering 8009B568 C6F8 Long Barrel R 8009B56A C6F9 Silver Jade Cannon 8009B56C C6FA Sniper CR 8009B56E C6FB High Brow ST 8009B570 C6FC Outsider 8009B572 C6FD Death Penalty 8009B574 C6FE - CAIT SITH Yellow Mega Phone 8009B542 C6E5 Green Mega Phone 8009B544 C6E6 Blue Mega Phone 8009B546 C6E7 Red Mega Phone 8009B548 C6E8 Crystal Mega Phone 8009B54A C6E9 White Mega Phone 8009B54C C6EA Black Mega Phone 8009B54E C6EB Silver Mega Phone 8009B550 C6EC ??? 8009B552 C6ED Gold Mega Phone 8009B554 C6EE ??? 8009B556 C6EF Starlight Phone 8009B558 C6F0 Marvelous Cheer 8009B55A C6F1 - CID Spear 8009B50A C6C9 Slash Spike 8009B50C C6CA Trident 8009B50E C6CB Pole Arc 8009B510 C6CC Peartisan 8009B512 C6CD ??? 8009B514 C6CE Javelin 8009B516 C6CF Claw Lance 8009B518 C6D0 Mop 8009B51A C6D1 Dragoon Lance 8009B51C C6D2 Dragon Crescent Blade 8009B51E C6D3 ??? 8009B520 C6D4 Longiness 8009B522 C6D5 Venus Gospel 8009B524 C6D6 Summoning Magic Materia Gameshark codes Chocobo&Moogle 8009B70C FF4A Shiva 8009B710 FF4B Ifrit 8009B714 FF4C Ramuh 8009B718 FF4D Titan 8009B71C FF4E Leviathan 8009B724 FF50 Odin 8009B720 FF4F Bahamut 8009B728 FF51 Cujyat 8009B72C FF52 Alexander 8009B730 FF53 Bahamut (2) 8009B738 FF55 Hades 8009B73C FF56 Chupon 8009B740 FF57 Phoenix 8009B734 FF54 Bahamat (3) 8009B744 FF58 Knights of the Round 8009B748 FF59 Armor (Defense Weapons) Bronze Bangle 8009B578 C700 Iron Bangle 8009B57A C701 Chitan Bangle 8009B57C C702 Mistery Bracelet 8009B57E C703 Carbon Bangle 8009B580 C704 Silver Bracelet 8009B582 C705 Gold Bracelet 8009B584 C706 Diamond Bangle 8009B586 C707 Crystal Bangle 8009B588 C708 Platinum Bangle 8009B58A C709 Rune Bracelet 8009B58C C70A Edging Coat 8009B58E C70B Wizard Breast 8009B590 C70C Adamant Bangle 8009B592 C70D Gigas Bracelet 8009B594 C70E Imperial Guard 8009B596 C70F Aegis Bracelet 8009B598 C710 Force Breast 8009B59A C711 Warriors Bangle 8009B59C C712 Shin-Ra Defense Item 8009B59E C713 Shin-Ra Defense Item-2 8009B5A0 C714 Four Slot 8009B5A2 C715 Fire Bracelet 8009B5A4 C716 Holy Bracelet 8009B5A6 C717 Thunder Bracelet 8009B5A8 C718 Dragon's Bracelet 8009B5AA C719 Mineruva Breast 8009B5AC C71A Escort Guard 8009B5AE C71B Misteel 8009B5B0 C71C ??? 8009B5B2 C71D Advanced Bangle 8009B5B4 C71E Chocobo's Bracelet 8009B5B6 C71F Extra Armor Weapons (Equip on 3rd section) Power Wrist 8009B5B8 C720 Bulletproof Vest 8009B5BA C721 Earrings 8009B5BC C722 Tallisman 8009B5BE C723 Chocobo Feather 8009B5C0 C724 Lucky Charm 8009B5C2 C725 Champion's Belt 8009B5C4 C726 Poison Ring 8009B5C6 C727 Toughness Ring 8009B5C8 C728 Saglet 8009B5CA C729 Star's Pendant 8009B5CC C72A Eye Glasses 8009B5CE C72B Hankerchief 8009B5D0 C72C Fairy Ring 8009B5D2 C72D Jewel Ring 8009B5D4 C72E White Cape 8009B5D6 C72F Elmeth Shoe 8009B5D8 C730 Oragi's Bracelet 8009B5DA C731 Ribbon 8009B5DC C732 Fire Bracelet 8009B5DE C733 Ice Bracelet 8009B5E0 C734 Thunder Bracelet 8009B5E2 C735 Tetra Elemental 8009B5E4 C736 Safety Bit 8009B5E6 C737 ??? Bracelet 8009B5E8 C738 Curse Bracelet 8009B5EA C739 Defence Bracelet 8009B5EC C73A Bells 8009B5EE C73B Reflect Ring 8009B5F0 C73C Water Bracelet 8009B5F2 C73D Steal Bracelet 8009B5F4 C73E ??? Crown 8009B5F6 C73F
8009D2A60000 - Save Anywhere 8009D260FFFF - Unlimited Gil 800F5E6A00FF - Cast Limit Break every turn for first character. 800F5E9C00FF - Cast Limit Break every turn for second character. 800F5ED200FF - Cast Limit Break every turn for third character. 8009D7D8FFFF - Always get 65535 EXP points after battle 8009D7DCC350 - Always get 50000 AP points after battle (Wolvie). THESE CODES ARE FOR THE US PLAYSTATION GAME SHARK FINAL FANTASY 7 8009d2a6 oooo save any where 8009d7d8 eoff 99999999 exp after every fight 8009d7da 05f5 8009d7dc eoff 99999999 ap after every fight 8009d7de 05f5 8009d85c 135f slot 1 hp always at 4959 even when damage is enflicted 8009d860 0195 mp always at 405 even after magic isUSED LIMIT SPEED UP CAST LIMIT EVERY TURN 800F5E6A O0FF IST POSITION 800F5E9C OOFF 2ND POSITION 800F5ED2 00FF 3RD POSITION
000 = Potion 0A0 = Gatling Gun 001 = Hi-Potion 0A1 = Assault Gun 002 = X-Potion 0A2 = Cannon Ball 003 = Ether 0A3 = Atomic Scissorss 004 = Turbo Ether 0A4 = Heavy Vulcan 005 = Elixir 0A5 = Chainsaw 006 = Megalixir 0A6 = Microlaser 007 = Phoenix Down 0A7 = A*M Cannon 008 = Antidote 0A8 = W Machine Gun 009 = Soft 0A9 = Drill Arm 00A = Maiden's Kiss 0AA = Solid Bazooka 00B = Cornucopia 0AB = Rocket Punch 00C = Echo Screen 0AC = Enemy Launcher 00D = Hyper 0AD = Pile Banger 00E = Tranquilizer 0AE = Max Ray 00F = Remedy 0AF = Missing Score 010 = Smoke Bomb 0B0 = Mythril Clip 011 = Speed Drink 0B1 = Diamond Pin 012 = Hero Drink 0B2 = Silver Barrette 013 = Vaccine 0B3 = Gold Barrette 014 = Grenade 0B4 = Adaman Clip 015 = Shrapnel 0B5 = Crystal Comb 016 = Right arm 0B6 = Magic Comb 017 = Hourglass 0B7 = Plus Barrette 018 = Kiss of Death 0B8 = Centclip 019 = Spider Web 0B9 = Hairpin 01A = Dream Powder 0BA = Seraph Comb 01B = Mute Mask 0BB = Behimoth Horn 01C = War Gong 0BC = Spring Gun Clip 01D = Loco weed 0BD = Limited Moon 01E = Fire Fang 0BE = Guard Stick 01F = Fire Veil 0BF = Mythril Rod 020 = Antarctic Wind 0C0 = Full Metal Staff 021 = Ice Crystal 0C1 = Striking Staff 022 = Bolt Plume 0C2 = Prism Staff 023 = Swift Bolt 0C3 = Aurora Rod 024 = Earth Drum 0C4 = Wizard Staff 025 = Earth Mallet 0C5 = Wizer Staff 026 = Deadly Waste 0C6 = Fairy Tale 027 = M-Tentacles 0C7 = Umbrella 028 = Stardust 0C8 = Princess Guard 029 = Vampire Fang 0C9 = Spear 02A = Ghost Hand 0CA = Slash Lance 02B = Vagyrisk Claw 0CB = Trident 02C = Light Curtain 0CC = Mast Axe 02D = Lunar Curtain 0CD = Partisan 02E = Mirror 0CE = Viper Halberd 02F = Holy Torch 0CF = Javelin 030 = Bird Wing 0D0 = Grow Lance 031 = Dragon Scales 0D1 = Mop 032 = Impaler 0D2 = Dragoon Lance 033 = Shrivel 0D3 = Scimitar 034 = Eye drop 0D4 = Flayer 035 = Molotov 0D5 = Spirit Lance 036 = S-mine 0D6 = Venus Gospel 037 = 8inch Cannon 0D7 = 4-point Shuriken 038 = Graviball 0D8 = Boomerang 039 = T/S Bomb 0D9 = Pinwheel 03A = Ink 0DA = Razor Ring 03B = Dazers 0DB = Hawkeye 03C = Dragon Fang 0DC = Crystal Cross 03D = Cauldron 0DD = Wind Slash 03E = Sylkis Greens 0DE = Twin Viper 03F = Reagan Greens 0DF = Spiral Shuriken 040 = Mimett Greens 0E0 = Superball 041 = Curiel Greens 0E1 = Magic Shuriken 042 = Pahsana Greens 0E2 = Rising Sun 043 = Tantal Greens 0E3 = Oritsuru 044 = Krakka Greens 0E4 = Conformer 045 = Gysahl Greens 0E5 = Yellow M-phone 046 = Tent 0E6 = Green M-phone 047 = Power Source 0E7 = Blue M-phone 048 = Guard Source 0E8 = Red M-phone 049 = Magic Source 0E9 = Crystal M-phone 04A = Mind Source 0EA = White M-phone 04B = Speed Source 0EB = Black M-phone 04C = Luck Source 0EC = Silver M-phone 04D = Zeio Nut 0ED = Trumpet Shell 04E = Carob Nut 0EE = Gold M-phone 04F = Porov Nut 0EF = Battle Trumpet 050 = Pram Nut 0F0 = Starlight Phone 051 = Lasan Nut 0F1 = HP Shout 052 = Saraha Nut 0F2 = Quicksilver 053 = Luchile Nut 0F3 = Shotgun 054 = Pepio Nut 0F4 = Shortbarrel 055 = Battery 0F5 = Lariat 056 = Tissue 0F6 = Winchester 057 = Omnislash 0F7 = Peacemaker 058 = Catastrophe 0F8 = Buntline 059 = Final Heaven 0F9 = Long Barrel R 05A = Great Gospel 0FA = Silver Rifle 05B = Cosmo Memory 0FB = Sniper CR 05C = All Creation 0FC = Supershot ST 05D = Chaos 0FD = Outsider 05E = Highwind 0FE = Death Penalty 05F = 1/35 Soldier 0FF = Masamune 060 = Super Sweeper 100 = Bronze Bangle 061 = Masamune Blade 101 = Iron Bangle 062 = Save Crystal 102 = Titan Bangle 063 = Combat Diary 103 = Mythril Armlet 064 = Autograph 104 = Carbon Bangle 065 = Gambler 105 = Silver Armlet 066 = Desert Rose 106 = Gold Armlet 067 = Earth Harp 107 = Diamond Bangle 068 = Guide Book 108 = Crystal Bangle 069 = 109 = Platinum Bangle 06A = 10A = Rune Armlet 06B = 10B = Edincoat 06C = 10C = Wizard Bracelet 06D = 10D = Adaman Bangle 06E = 10E = Gigas Armlet 06F = 10F = Imperial Guard 070 = 110 = Aegis Armlet 071 = 111 = Fourth Bracelet 072 = 112 = Warrior Bangle 073 = 113 = Shinra Beta 074 = 114 = Shinra Alpha 075 = 115 = Four Slots 076 = 116 = Fire Armlet 077 = 117 = Aurora Armlet 078 = 118 = Bolt Armlet 079 = 119 = Dragon Armlet 07A = 11A = Minerva Band 07B = 11B = Escort Guard 07C = 11C = Mystile 07D = 11D = Ziedrich 07E = 11E = Precious Watch 07F = 11F = Chocobracelet 080 = Buster Sword 120 = Power Wrist 081 = Mythril Saber 121 = Protect Vest 082 = Hardedge 122 = Earring 083 = Butterfly Edge 123 = Talisman 084 = Enhance Sword 124 = Choco Feather 085 = Organics 125 = Amulet 086 = Crystal Sword 126 = Champion Belt 087 = Force Stealer 127 = Poison Ring 088 = Rune Blade 128 = Touph Ring 089 = Murasame 129 = Circlet 08A = Nail Bat 12A = Star Pendant 08B = Yoshiyuki 12B = Silver Glasses 08C = Apocalypse 12C = Headband 08D = Heaven's Cloud 12D = Fairy Ring 08E = Ragnarok 12E = Jem Ring 08F = Ultima Weapon 12F = White Cape 090 = Leather Glove 130 = Sprint Shoes 091 = Metal Knuckle 131 = Peace Ring 092 = Mythril Claw 132 = Ribbon 093 = Grand Glove 133 = Fire Ring 094 = Tiger Fang 134 = Ice Ring 095 = Diamond Knuckle 135 = Bolt Ring 096 = Dragon Claw 136 = Tetra Elemental 097 = Crystal Glove 137 = Safety Bit 098 = Motor Drive 138 = Fury Ring 099 = Platinum Fist 139 = Curse Ring 09A = Kaiser Knuckle 13A = Protect Ring 09B = Work Glove 13B = Cat's Bell 09C = Powersoul 13C = Reflect Ring 09D = Master Fist 13D = Water Ring 09E = God's Hand 13E = Sneak Glove 09F = Premium Heart 13F = HypnoCrown - Codes ending in 069 - 07F give you these items. As of right now, I don't know what their purpose is (they may be disabled Key Items, I think). - Codes ending in 080 - 08F are swords for Cloud. - Codes ending in 090 - 09F are claws for Tifa. - Codes ending in 0A0 - 0AF are cannons for Barret. - Codes ending in 0B0 - 0BD are combs for Red XIII. - Codes ending in 0BE - 0C8 are rods for Aeris. - Codes ending in 0C9 - 0D6 are spears for Cid. - Codes ending in 0D7 - 0E4 are shurikens for Yuffie. - Codes ending in 0E5 - 0F1 are M-phones for Cait Sith. - Codes ending in 0F2 - 0FE are handguns for Vincent. The code ending in 0FF looks like a gun, but it is in fact Sephiroth's Masamune blade. - Codes ending in 100 - 11F are defensive bracelets. - Codes ending in 120 - 13F are accessories you equip. - Codes ending in 140 - FFF are 'glitch' items that don't exist and have no purpose/effect on the game. In the Japanese version of FF7, having 'selected' items in your inventory would cause an 'error checker' to appear (see it's description under the 'Super Select' code listing). MATERIA SELECT 8009D0xx - 00yy ------------------------------------------------------------------------ - Well well! Here's an interesting code. It works very much like the Item Select code above, except that you have to go into the Materia Screen. As long as the switch is up, you have an infinite number of whatever Materia you've selected. The only bad thing about this code is that it will sometimes start off the Materia orbs with 'beyond master' levels, meaning that you can use all their abilities, but you can't get another one by mastering it. According to Mr. DeLucas, this is because of their position (so if you want a materia with lots of AP, find a code/position that works and remember it). xx = Location where the materia appears on the Materia Menu. You can change this number to enter the code multiple times to have multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch. Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. yy = Name of Materia: 00 = MP Plus 2E = (glitch) 01 = HP Plus 2F = (glitch) 02 = Speed Plus 30 = Master Command 03 = Magic Plus 31 = Fire 04 = Luck Plus 32 = Ice 05 = EXP. Plus 33 = Earth 06 = Gil Plus 34 = Lightning 07 = Enemy Away 35 = Restore 08 = Enemy Plus 36 = Heal 09 = Chocobo Plus 37 = Revive 0A = Pre-emptive 38 = Seal 0B = Long Range 39 = Mystify 0C = Mega All 3A = Transform 0D = Counter Attack 3B = Exit 0E = Slash-All 3C = Poison 0F = Double Cut 3D = Demi 10 = Cover 3E = Barrier 11 = Underwater 3F = 12 = HP <-> MP 40 = Comet 13 = W-Magic 41 = Time 14 = W-Summon 42 = 15 = W-Item 43 = 16 = 44 = Destruct 17 = All 45 = Contain 18 = Counter 46 = Full Cure 19 = Magic Counter 47 = Shield 1A = MP Turbo 48 = Ultima 1B = MP Absorb 49 = Master Magic 1C = HP Absorb 4A = Choco/Mog 1D = Elemental 4B = Shiva 1E = Added Effect 4C = Ifrit 1F = Sneak Attack 4D = Titan 20 = Final Attack 4E = Ramuh 21 = Added Cut 4F = Odin 22 = Steal as well 50 = Leviathan 23 = Quadra Magic 51 = Bahamut 24 = Steal 52 = Kjata 25 = Sense 53 = Alexander 26 = 54 = Phoenix 27 = Throw 55 = Neo Bahamut 28 = Morph 56 = Hades 29 = Deathblow 57 = Typoon 2A = Manipulate 58 = Bahamut ZERO 2B = Mime 59 = Knights of Round 2C = Enemy Skill ** 5A = Master Summon 2D = (glitch) 89 = (glitch) * Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that you can't normally get during the game. In the Japanese game, they were still usable, but their abilities, descriptions, and other stats. have been removed/altered in this release. Note that the Underwater materia has been made into a real, usable Materia! It's not used to revive Aerith, but to explore more of the underwater areas (and fight the underwater Weapon monster). ** Starts off with a variable number of stars (usually missing the first eight or stars 3, 6, and 7). - Codes ending in 00 - 0D, 10 and 12 are Independant Materia. - Codes ending in 0E, 0F and 17 - 23 are Combination Materia. - Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia. - Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia. - Codes ending in 4A - 5A are Summon Materia. - Codes ending in 2D - 2F, 89 are game glitches and not real Materia. - However, equipping the '089' materia will raise most of your stats. to 255 and your MAX MP to 999, although your HP will be dramatically reduced. - All other codes (5B - FF, excluding 89) are game glitches and not real Materia. For information on the disabled materia, refer to part 2 of my Japanese FF7 FAQ. However, here is a quick explanation: 16 - Booster : A Support materia with no use. 26 - Law : A Command materia with the Throw and Coin abilities. 3F - MBarrier: A Magic materia with the MBarrier spell (3 levels). 42 - Reflect : A Magic materia with the Reflect and Wall spells. 43 - Rifuabu : A Magic materia with the Wall spell (3 levels). and.... 11 - Underwater Breath : An Independent materia with no use. This was made into a real, usable materia called 'Underwater' in the US version. SUPER SELECT 800F389E - 0xxx ------------------------------------------------------------------------ - NOTE: As far as I know, you have to enter this in your Comms Link and turn it on in-game in order for the code to work. It _will not_ work with a normal GameShark, as far as I know. Even with a Comms Link, I'm having trouble getting it to work (if you can only use Turbo Ethers or Phoenix Downs, the code isn't behaving properly, BTW). Basically, this code will let you do just about anything in battle. It works like this: - Use an item, and it will become whatever item you specified in terms of effect. You do lose one of whichever item you selected, though. - Cast a spell, and the spell will instead be the one specified. The amount of MP you lose is determined by the spell you selected via this code, not the one you chose in the spell menu. This also applies to using Summons and Enemy Skills. - Manipulate an enemy, and you can choose which power you want it to use, even ones that aren't listed. - Assuming the game doesn't crash :), you can enter an 'error checker' mode that allows you to exit out of battle immediately. This can be used against normal enemies and bosses, and while exiting out (by pressing L1+R1+Select) doesn't get you any AP, EXP, or Gil, it's considered a win for all practical purposes as events will continue normally should you exit out of a boss battle, etc. This code affects all your allies. You need at least one of the following in order to make use of this code: - One Magic Materia in order to cast spells. - One Summon Materia in order to call a summoned monster. - One Enemy Skill Materia in order to use Enemy Skills. - One Manipulate Materia in order to manipulate enemies. - At least one item that is usable in battles in order to change the effects of that item. - One character who has his Limit Break bar maxed out, at any level. (optional) This chart below shows how the number you enter into the code affects the resulting commands in battle: xxx = ITEM RESULT SPELL RESULT SUMMON RESULT E. SKILL RESULT ___________________________________________________________________ 0 Potion Cure DeathBlow!! Frog Song 1 Hi Potion Cure2 Diamond Dust L4 Suicide 2 X-Potion Cure3 Hellfire Magic Hammer 3 Ether Regen Judgement Bolt White Wind 4 Turbo Ether Poisona Anger of the Land Big Guard 5 Elixir Esuna Steel-Bladed Sword Angel Whisper 6 Megalixir Resist Tidal Wave Dragon Force 7 Phoenix Down Life Mega Flare Death Force 8 Antidote Life2 Tetra-Disaster Flame Thrower 9 Soft Mini Judgement Laser A Maiden's Kiss Toad Phoenix Flame Matra Magic B Cornucopia Sleepel Giga Flare Bad Breath C Echo Screen Confu Black Cauldron Beta D Hyper Silence Disintergration Aqualung E Tranquilizer Berserk Tera Flare Trine F Remedy Barrier Ultimate End Magic Breath 10 Smoke Bomb MBarrier MBarrier ???? 11 Speed Drink Reflect Reflect Goblin Punch 12 Hero Drink Wall Wall Chocobuckle 13 Vaccine Haste Haste L5 Death 14 Grenade Slow Slow Death Sentence 15 Shrap
Speed Drink Reflect Reflect Goblin Punch 12 Hero Drink Wall Wall Chocobuckle 13 Vaccine Haste Haste L5 Death 14 Grenade Slow Slow Death Sentence 15 Shrapnel Stop Stop Roulette 16 Right arm DeBarrier DeBarrier Shadow Flare 17 Hourglass DeSpell DeSpell Pandora's Box 18 Kiss of Death Death Death Fat-Chocobo 19 Spider Web Escape Escape Gunge Lance 1A Dream Powder Remove Remove Beat Rush 1B Mute Mask Fire Fire Somersault 1C War Gong Fire2 Fire2 Waterkick 1D Loco weed Fire3 Fire3 Meteodrive 1E Fire Fang Ice Ice Final Heaven 1F Fire Veil Ice Ice2 Game Over 20 Antarctic Wind Ice Ice3 Death Joker 21 Ice Crystal Bolt Bolt 22 Bolt Plume Bolt 23 Swift Bolt Bolt 24 Earth Drum Quake 25 Earth Mallet Quake 26 Deadly Waste Quake 27 M-Tentacles Bio 28 Stardust Bio 29 Vampire Fang Bio 2A Ghost Hand Demi 2B Vagyrisk Claw Demi 2C Light Curtain Demi 2D Lunar Curtain Comet 2E Mirror Comet 2F Holy Torch Freeze 30 Bird Wing Break 31 Dragon Scales Tornado 32 Impaler Flare 33 Shrivel FullCure 34 Eye drop Ultima 35 Molotov Shield 36 S-mine 37 8inch Cannon 38 Graviball Choco/Mog 39 T/S Bomb Shiva 3A Ink Ifrit 3B Dazers Ramuh 3C Dragon Fang Titan 3D Cauldron Odin 3E Sylkis Greens Leviathan 3F Reagan Greens Bahamut 40 Mimett Greens Kjata 41 Curiel Greens Alexander 42 Pahsana Greens Phoenix 43 Tantal Greens Neo Bahamut 44 Krakka Greens Hades 45 Gysahl Greens Typoon 46 Tent Bahamut ZERO 47 Power Source Knights of Round 48 Guard Source Frog Song 49 Magic Source L4 Suicide 4A Mind Source Magic Hammer 4B Speed Source White Wind 4C Luck Source Big Guard 4D Zeio Nut Angel Whisper 4E Carob Nut Dragon Force 4F Porov Nut Death Force 50 Pram Nut Flame Thrower 51 Lasan Nut Laser 52 Saraha Nut Matra Magic 53 Luchile Nut Bad Breath 54 Pepio Nut Beta 55 Battery Aqualung 56 Tissue Trine 57 Omnislash Magic Breath 58 Catastrophe ???? 59 Final Heaven Goblin Punch 5A Great Gospel Chocobuckle 5B Cosmo Memory L5 Death 5C All Creation Death Sentence 5D Chaos Roulette 5E Highwind Shadow Flare 5F 1/35 soldier Pandora's Box 60 Super Sweeper 61 Masamune Blade 62 Save Crystal 63 Combat Diary 64 Autograph 65 Gambler 66 Desert Rose 67 Earth Harp 68 Guide Book and so on... (It would take forever to write out the whole thing. Refer to the Game Shark item list for the 'Item Select' code if you need help, and experiment with the other numbers with caution ^_^;) Notes __________________________________________________________________ USING ITEMS: - After 046, all items will do zero damage when used. The effect that goes with each item changes (Fire2, Vaccine, etc.) USING SPELLS: - 036 will instantly summon Death, who will kill one of your characters. - Using 037 gives you a blank spell, which you can never have enough MP to cast. - Using 038 - 047 casts a spell with the name of a Summoned Monster. All of these spells cause immense damage to the enemy, except Leviathan, which causes zero damage. - Using 048 - (onwards) casts a spell with the name of a Enemy Skill. The effect upon a target is very strange (looks like an Elixir being used, sounds like Barrier, etc.) but the result really is that particular Enemy Skill. USING SUMMONS: - Using 10 - 21 results in a Summon with the name of the current spell, and the summoned monster is the base monster onwards. The result is the corresponding base Enemy Skill (for example, 10 makes you cast MBarrier, which looks like Choco/Mog, and hits one enemy with the effects of Frong Song. On the other hand, 12 makes you cast Wall, which looks like Ifrit, and hits one enemy with the effects of Magic Hammer). USING ENEMY SKILLS: - Using 17 or 18 doesn't summon anything, but the resulting damage and range are similar to the Fat-Chocobo and Gunge Lance summonings. - Using 1A - 1E result in you casting Roulette. - Using 1F makes you cast Matra Magic. - Using 20 really does cause Death Joker (ouch)! USING THE MANIPULATE MATERIA: - Assuming you can manipulate an enemy, you need only change the number and try to use any of that enemy's powers to see what the result is. Note that if you go to far ahead (try to access a power that isn't there), you may crash the game or start up the 'error checker'. USING LIMIT BREAKS: - In most cases, using a Limit Break results in the 'error checker' starting up. However, be careful, because you may end up crashing the game if the code gives your characters someone else's Limit Break (in one case, Red 13 tried to use Gigadunk and the game crashed. Another time, he did Vincent's 'Satan Slam', and it worked!) CAUTION: - Using this code along with the 'Throw' command will hang the game as your character tries to throw repeatedly. - This code may cause enemies or allies to move to different locations on the screen, and will interfere with the zoom/position of the battle camera. - Some of the numbers will cause the game to hang. Others cause the 'error checker' to appear, so use them with caution. Okay, as you can tell, this code still requires much more testing. If you come up with any interesting results, please let me know. Right now, I'm trying to discover an easier, surefire method of calling up the 'error checker' using this code (as that would allow you to skip any battle instantly!) NO TIME LIMIT - ANY CHARACTER 800E7A48 - 000x ------------------------------------------------------------------------ - Replace x with: 0 = Character in the 1st position 1 = Character in the 2nd position 2 = Character in the 3rd position When using this code, the affected character(s) will be given their chance to act during a battle immediately. You can also give them new commands while they are attacking, casting magic, etc (the only exception is during a Summon or if they get past the initial frames of a Limit Break). Otherwise, the battle is played out normally. This code can lead to some strange situations, like windows that don't close, or you may have chosen to cast a spell eight times in a row only to run out of MP after the third one (in which case, you simply waste the next 5 turns while the message "You don't have enough MP!" appears on the screen repeatedly. In some cases, there's nothing you can do about the windows, but if you try going into that particular window (say, the Limit Break window), and then exiting out, it should close. GAIN LOTS OF EXPERIENCE POINTS 8009D7D8 - xxxx ------------------------------------------------------------------------ - Replace xxxx with any number; FFFF for the most EXP, 0000 for no EXP. This code gives you hecka EXP when you win a battle, regardless of what kind of enemy you fought. That's all there is to it :) BATTLE COMMAND SELECT - 1ST POSITION 8009D8A4 - 02xx ------------------------------------------------------------------------ - This code will make the third slot in your Battle Command window change to what you specified using this code: Replace xx with = 00 = Left 0F = 4x: 01 = Attack 10 = 02 = Magic 11 = Mug 03 = Summon 12 = Change 04 = Item 13 = Defend 05 = Steal 14 = Limit 06 = Sense 15 = W-Magic 07 = Coin 16 = W-Sum. 08 = Throw 17 = W-Item 09 = Morph 18 = Slash-All 0A = D.blow 19 = 2x-cut 0B = Manip. 1A = Flash 0C = Mime 1B = 4x-cut 0D = E.Skill 1C = 0E = All: 1D = Normal abilities will work as they should, but some of them function a little differently. Note that none of the commands that make use of the Summon screen actually reduce your character's MP, although you must have enough MP to be able to select that summon spell. Left - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in no effect for that character's turn. Change - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in the character changing row position. Defend - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in the character defending for that turn. Limit - When used, this brings up the Summon Screen (you must have one or more Summon Materia equipped for this to work). Choosing a summon results in the character's respective Limit Break. The 'Limit' ability is by far the best one, because you can use any limit break providing you have seven Summon materia equipped (4 in the case of Vincent, 2 for Cait Sith), without having to change break levels or fill your Limit Bar. Even better: if you try to use a Limit Break you don't have (the 8th summon for most characters, the 2nd, 4th, 6th, 8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith), you get a _perfect_ 'error checker' allowing you to bypass _any_ battle, boss or otherwise! Codes submitted by contributors: CHARACTER SELECT - SEE THEM DURING THE GAME 8009CBDC - xxyy submitted by Igancio DeLucas 8009CBDE - 00zz ------------------------------------------------------------------------ - Replace xx, yy, and zz with the number that represents your character. This code allows you to choose three characters at one time: xx, yy, zz = 00 - Cloud Strife 01 - Barret Wallace 02 - Tifa Lockheart 03 - Aeris Gainsborough 04 - Red 13 05 - Yuffie Kisaragi 06 - Cait Sith (sometimes, Young Cloud) 07 - Vincent Valentine (sometimes, Sephiroth) 08 - Cid Hiwind 09 - 0A - 0B - 0C - <'Nau Purintingu'> (Now Printing) 0D - <'Nau Purintingu'> (Now Printing) With this code, the character in the first position (use the 'Order' command from the main menu) can be seen in the rendered areas (note that it may be the second position, this seems to happen from time to time). In the World Map, your character will be Cloud unless one of the characters has been specified as Tifa or Cid, in which case, that character will be the one shown regardless of order. Note that only Cloud can climb up ladders and do other acts other than walking or running, and if you try to do such an activity with another character, you will hear the sound of that character doing something, but they won't actually do it, and if you try again, the game may glitch. Also, note that your character won't always appear in some areas, and that they won't actually change until you exit an area. An even stranger glitch is that, if you start a game saved in the World Map, that you are transported, usually out into the ocean at the far edges of the map. I haven't found a use for this yet, but it's interesting, to say the least. Otherwise, this code works like the CHARACTER SELECT - 3RD POSITION code listed below, including glitches and game bugs (having a character die in battle, the trouble with the Sephiroth, Now Printing character codes, having the leader be invisible, activating the 'error checker', etc.) USE ANY OPTION ANYWHERE 8009D2A4 - xxxx submitted by Ignacio DeLucas 8009D2A6 - 0000 ------------------------------------------------------------------------ - With this code, all of the Main Menu options are available during any point of the game, even if they are greyed out or not supposed to be visible w/out the code. Replace xxxx with 0000 for no options available (heh), but the one you'll want to use is FFFF, which gives you all abilities. Note that if you have less than 3 characters (and no characters in the 'inactive' group), and you enter the PHS menu, you can't exit out, as you have to make a three-member party but won't have enough members. Mr. DeLucas would like to stress that credit is also due to the original creator of the 'Save Anywhere' code, whoever he/she is, because he used that person's code as a basis for this one. SET TELEVISION RATING IN JUNON TOWN PARADE 80075E40 - xxxx submitted by Ignacio DeLucas ------------------------------------------------------------------------ - With this code on, during the part in Junon Town (in Disc 1) where you are supposed to march behind the soldiers, you can set the percentile rating you recieve. Replace xxxx with 0000 for the worst rating, or 5500 for the best rating. Note that you should turn this code on _after_ the commander tells you to get in line, or the game may glitch (as in, he'll never ask you to get moving, so you'll stay marching). SET DRILL EXCERISE SCORE IN JUNON TOWN SEND-OFF 80075E3A - xxxx submitted by Ignacio DeLucas ------------------------------------------------------------------------ - With this code activated, during the drill part of Rufus' send-off to Costa Del Sol (the part where you must follow the soldier's lead and turn, act, etc.), you can set the score Rufus gives you depending on his attitude. Replace xxxx with 0000 for the worst score, or 0014 for the best score. SET POINTS EARNED FROM PLAYING G-BIKE GAME 800BDFB4 - xxxx submitted by Ignacio DeLucas ------------------------------------------------------------------------ - When turned on, this code can be used to determine the score you'll receive from the G-Bike game at the Gold Saucer (not the actual G-bike scenario when you escape from the Shinra Headquarters). Replace xxxx with 0000 for the worst score, or 2000 for the best score. FIRST FIVE ENEMIES HAVE BEEN SCANNED, LIKE USING 'SENSE' 800F5CF0 - 4000 submitted by Ignacio DeLucas 800F5D34 - 4000 800F5D78 - 4000 800F5DBC - 4000 800F5E00 - 4000 ------------------------------------------------------------------------ - When you use the 'Sense' command on an enemy, it shows you it's vital stats. Afterward, pressing Select and highlighting a 'sensed' enemy with the cursor (usually when choosing a target), will display that enemy's amount of current/maximum HP. With this code activated, you can see the current/maximum HP of any enemy in the game, as if you had scanned them. Note that this code will work on _every_ enemy and boss, but that enemies that aren't normally able to be 'scanned' may have misleading amounts of HP, or they may cause this game to freeze, in which case, you'll have to reset the game. TURN ANY TAME CHOCOBO INTO A GOLD ONE 800E5674 - 0004 submitted by Ignacio DeLucas ------------------------------------------------------------------------ - (Yeah, I fixed the 3/E mistake. Thank you everyone *sarcastic sigh* for telling me about this, repeatedly.... ^_^;) (Just to clear up any confusion, this is the same code as my Gold Chocobo code for the Japanese version of FF7. However, since Mr. DeLucas not only tested my code for me but corrected it so that it'd work on the US version, he gets credit for doing all the work :)) You must be riding a tame chocobo (any color) for this code to work (you can get tame chocobos in Disc 2 or 3, see the 'breeding' guide for more information). When this code is activated, your chocobo will gain all the abilties that a gold chocobo would have (it can go over rivers, mountains, the sea, etc.) Remember, though, you can't leave the World Map while the code is on, so you'll have to turn off the code before entering any area. When you come back out, the chocobo will have 'reverted' to normal, so you'll have to get back on and flip the switch up again to re-activate the code. Also, the code sometime glitches if you enter the desert around the Gold Saucer. ALTER CLOUD'S ELEMENTS/STATUS AILMENTS EFFECTS (see below) submitted by Ignacio DeLucas ------------------------------------------------------------------------ Since all of these codes only apply to Cloud, and because they all work in the same way, I'm listing these codes together: Any Weapon attack strikes with all Elemental types: 8009D888 - FFFF This code works just as it says. However, if an enemy is immune to a certain type of element, then they will be healed instead of harmed regardless of the other active elements. Take half damage from all Elements: 8009D88A - FFFF Take No damage from all Elements: 8009D88C - FFFF Absorb all Element damage as HP: 8009D88E - FFFF (Remember that for these last three codes, you're also able to defend against the unlisted 'non-element' damage type.) Any Weapon attack strikes with all Status Ailments: 8009D890 - FFFF 8009D892 - FFFF (With this code, the 'Petrified' status takes precedence over all other status afflictions, so while you are attacking with every status effect, the one that will override the others is 'Petrify'. If you haven't already realized this, using Slash All along with this code lets you petrify all enemies with one attack, instantly making you win the battle..... :)) Cloud is unaffected by all Status Ailments: 8009D894 - FFFF 8009D896 - FFFF (Unfortunately, this code seems to affect beneficial status changes as well, such as Haste.) GAIN LOTS OF ABILITY POINTS 8009D7DC - 8FFF submitted by Jeff Wong ------------------------------------------------------------------------ - When you win a battle, you'll gain lots of AP. Don't change the number to a value higher than 8FFF or you won't actually earn the AP listed. UNLIMITED GIL 8009D260 - FFFF submitted by Jeff Wong ------------------------------------------------------------------------ - This code gives you a huge amount of gil, which you'll always have the same amount of as long as the switch is up. You can save your game in order to retain all the extra money, too. HAVE 9999 GOLD PIECES AT THE GOLD SAUCER 8009D3D2 - 270F submitted by Jeff Wong ------------------------------------------------------------------------ - The title says it all. You'll have 9999 GP, and if you save the game, you'll retain all that GP, too. HAVE 50000 BATTLE POINTS AT THE GOLD SAUCER 8009D3D8 - C350 submitted by Jeff Wong ------------------------------------------------------------------------ - This works much like the last two codes in that you'll have lots of BP, and that number won't decrease as long as the switch is up. However, since BP are temporary, if you leave the Battle Square with the switch off, all your BP are lost. If you want to gain over 50000 BP, turn off the switch and enter battle with any character. It should add to the 50000 amount you already have. NO RANDOM BATTLES WHILE ON THE WORLD MAP 8007173C - 0000 NO RANDOM BATTLES WHILE IN A RENDERED AREA 8011627C - 0000 submitted by Jeff Wong ------------------------------------------------------------------------ - Both of these codes are listed together because they function similarily, and you'll want to use them both ^_^; As long as the switch is up, you'll never run iRANDOM BATTLES WHILE IN A RENDERED AREA 8011627C - 0000 submitted by Jeff Wong ------------------- KEY ITEM SELECT (see below) submitted by Charles Mac Donald ------------------------------------------------------------------------ - Yup, someone finally came up with a Key Item Select code (I've been trying to make one since the earliest versions of my Japanese FAQ way back in March), and it's none other than Charles MacDonald! I'll let him explain how the code works from here: 8009 D2C8 FFFF - 1st 16 items 8009 D2CA FFFF - 2nd 16 items 8009 D2CC FFFF - 3rd 16 items 8009 D2CE 0007 - Last 3 items The key items are divided into four sets of 16 items, the last set having only 3. The way the items are enabled corresponds to the _binary_ value of the number, i.e.: hex: binary: 0001 = 0000000000000001 : Item 1 0003 = 0000000000000011 : Items 1-2 0007 = 0000000000000111 : Items 1-3 00FF = 0000000011111111 : Items 1-8 You can only have item sets 1&2 or 3&4 enabled; if you mix them, the game will slow down or lock up. Most likely, there's two items that are conflicting with each other, but I didn't have enough time to try all the possibilities. Also, certain key items (Like PHS) you can't use immediately, even though you have that item. That's because the use of some items are story- driven. You just have to wait [until they become normally usable]. (Okay, back to me!) Obviously this code is cool because it lets you have all the items, but as they are story-driven (like CGFM2 sez), you can't (for example), have the Sector 5 Key in your inventory and return to Midgar City in Disc One. Still, though, this code is worth having (since it turns out it's possible to make one after all). Hopefully this code will help put to rest a *ahem* certain rumor that stated you could return to Midgar in Disc One....
If you have any questoins about this, e-mail me and i will give you the person to E-mail. Bye